![]() ![]() ![]() The unique aspect of the game is that the path can be altered merely by rotating the shapes and viewing them from a different perspective: for instance, if a gap or obstacle is obscured, the character will behave as if the path continues behind the object which currently, obscures the gap or obstacle from view. However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner that keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself). ![]() When the last marked position has been visited, one last echo appears, which the player must reach to finish the level: scoring is simply a matter of timing completion of each level (or a course containing several levels). The objectives are marked by shadows ("echoes") of the moving character. Echochrome requires the player to control a moving character-which resembles an articulated wooden artist's mannequin-to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes.
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